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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>8bitrocket - Latest Comments</title><link xmlns="http://www.w3.org/2005/Atom" rel="http://api.friendfeed.com/2008/03#sup" href="http://disqus.com/sup/all.sup#forumcomments-548b5584" type="application/json"/><link>http://8bitrocket.disqus.com/</link><description></description><atom:link href="http://8bitrocket.disqus.com/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Mon, 14 May 2012 15:17:44 -0000</lastBuildDate><item><title>Re: Tutorial: N-way tile-based blit fine scrolling in AS3 (part 1)</title><link>http://www.8bitrocket.com/2008/09/27/tutorial-n-way-tile-based-blit-fine-scrolling-in-as3-part-1/#comment-528717931</link><description>&lt;p&gt;&lt;a href="http://www.8bitrocket.com/2008/09/27/tutorial-n-way-tile-based-blit-fine-scrolling-in-as3-part-2/" rel="nofollow"&gt;http://www.8bitrocket.com/2008...&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">8bitjeff</dc:creator><pubDate>Mon, 14 May 2012 15:17:44 -0000</pubDate></item><item><title>Re: Flash Game Programming: Game Programming Blogs</title><link>http://www.8bitrocket.com/2007/05/25/flash-game-programming-game-programming-blogs/#comment-528697971</link><description>&lt;p&gt;how to program 3d games like &lt;br&gt;&lt;a href="http://zombiegames4u.blogspot.com/p/blog-page_9073.html" rel="nofollow"&gt;http://zombiegames4u.blogspot....&lt;/a&gt; in action script &lt;br&gt;thank advance&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">murat çakal</dc:creator><pubDate>Mon, 14 May 2012 14:55:32 -0000</pubDate></item><item><title>Re: Tutorial: N-way tile-based blit fine scrolling in AS3 (part 1)</title><link>http://www.8bitrocket.com/2008/09/27/tutorial-n-way-tile-based-blit-fine-scrolling-in-as3-part-1/#comment-528524958</link><description>&lt;p&gt;What about part 2? Where'd it go?&lt;/p&gt;

&lt;p&gt;EDIT: Oops, never mind.  Though the link to Part 2 doesn't work, some URL manipulation brings me to the correct page.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mitch Hen Chez</dc:creator><pubDate>Mon, 14 May 2012 11:14:38 -0000</pubDate></item><item><title>Re: Randomness: The Best Cartoon ever Made: Feed The Kitty (now on youtube.com)</title><link>http://www.8bitrocket.com/2012/05/06/randomness-the-best-cartoon-ever-made-feed-the-kitty-now-on-youtube-com/#comment-527713675</link><description>&lt;p&gt;&lt;/p&gt;

&lt;p&gt;Good effort though. 3D Animation have various aspects that go hand in hand. &lt;a href="”http://www.flash-design.dk/”" rel="nofollow"&gt;Animation&lt;/a&gt; offers you a wide range of features along with the immense technlogy incorporation.&lt;br&gt; &lt;/p&gt;

&lt;p&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jassy</dc:creator><pubDate>Sun, 13 May 2012 04:18:18 -0000</pubDate></item><item><title>Re: Not Flash! : The Angsty Zeitgeist Of HTML5 Technology Burnout</title><link>http://www.8bitrocket.com/2012/05/11/not-flash-the-angsty-zeitgeist-of-html5-technology-burnout/#comment-527444704</link><description>&lt;p&gt;Not a bad plan if they go for it!!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">8bitrocket</dc:creator><pubDate>Sat, 12 May 2012 16:51:19 -0000</pubDate></item><item><title>Re: Not Flash! : The Angsty Zeitgeist Of HTML5 Technology Burnout</title><link>http://www.8bitrocket.com/2012/05/11/not-flash-the-angsty-zeitgeist-of-html5-technology-burnout/#comment-527300982</link><description>&lt;p&gt;I still use Flash and have no plans to abandon it. Of course, I also tell clients this:&lt;/p&gt;

&lt;p&gt;1. Choose Flex and let us animate in Flash and Blit in AS3 and web-service through BlazeDS.&lt;br&gt;2. It will run fine in any "non-mobile"  browser.&lt;br&gt;3. For mobile devices, we'll convert it to an app for you&lt;br&gt;4. One code base solves everything but the mobile browser&lt;br&gt;5. If you insist on the mobile browser and forcing us to use HTML5, be a head ache for someone else. &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Howard Roark</dc:creator><pubDate>Sat, 12 May 2012 13:11:52 -0000</pubDate></item><item><title>Re: Not Flash! : The Angsty Zeitgeist Of HTML5 Technology Burnout</title><link>http://www.8bitrocket.com/2012/05/11/not-flash-the-angsty-zeitgeist-of-html5-technology-burnout/#comment-526643634</link><description>&lt;p&gt;Yep!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">8bitrocket</dc:creator><pubDate>Fri, 11 May 2012 15:56:15 -0000</pubDate></item><item><title>Re: Not Flash! : The Angsty Zeitgeist Of HTML5 Technology Burnout</title><link>http://www.8bitrocket.com/2012/05/11/not-flash-the-angsty-zeitgeist-of-html5-technology-burnout/#comment-526642975</link><description>&lt;p&gt;I have a watchdog running and I see the same.  Some sites ard shockingly heavy with scripts!!!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">8bitrocket</dc:creator><pubDate>Fri, 11 May 2012 15:55:36 -0000</pubDate></item><item><title>Re: Not Flash! : The Angsty Zeitgeist Of HTML5 Technology Burnout</title><link>http://www.8bitrocket.com/2012/05/11/not-flash-the-angsty-zeitgeist-of-html5-technology-burnout/#comment-526597088</link><description>&lt;p&gt;Sadly, HTML5 is going to become the focus of as much hate as Flash ever was because of all the poor choices being made.  I run no-script religiously and it's startling the amount of crap that's being added to even the most basic sites.  20+ scripts blocked is the norm.  That's just lazy development.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Bwakathaboom</dc:creator><pubDate>Fri, 11 May 2012 15:06:19 -0000</pubDate></item><item><title>Re: Not Flash! : The Angsty Zeitgeist Of HTML5 Technology Burnout</title><link>http://www.8bitrocket.com/2012/05/11/not-flash-the-angsty-zeitgeist-of-html5-technology-burnout/#comment-526494137</link><description>&lt;p&gt;It hurts me when a client makes an engineering decision. They should really say, this is what we want, this is what we want it to work on. It's up to the developer to pick the technologies that provide a good fit.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Benjamin Jordan</dc:creator><pubDate>Fri, 11 May 2012 13:13:42 -0000</pubDate></item><item><title>Re: Not Flash! : The Angsty Zeitgeist Of HTML5 Technology Burnout</title><link>http://www.8bitrocket.com/2012/05/11/not-flash-the-angsty-zeitgeist-of-html5-technology-burnout/#comment-526459294</link><description>&lt;p&gt;Seriously though, what most of these folks really want is to just use "we use HTML5" as a bragging/selling point.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">mfoti</dc:creator><pubDate>Fri, 11 May 2012 12:34:25 -0000</pubDate></item><item><title>Re: Not Flash! : The Angsty Zeitgeist Of HTML5 Technology Burnout</title><link>http://www.8bitrocket.com/2012/05/11/not-flash-the-angsty-zeitgeist-of-html5-technology-burnout/#comment-526394309</link><description>&lt;p&gt;Another incredibly useful summary, Steve. I'm having a very similar discussion with my new team, especially upper management, who only seem to know that HTML5 is "the future". When folks think about HTML5 they are almost never really thinking about HTML, but rather a bouillabaisse of various technologies, which are all really just a means to an end. What is important about these enabling technologies is what they enable, but that's the hard part of this question to answer because that's "the future" part of the big picture. The present is an e-media landscape in transformation by the widespread adoption of smartphones and tablets which have their own unique UI capabilities and requirements distinct from the PC. So far the "killer app" for HTML5 has been a replacement for Flash video, but everyone seems to want it to be an alternative development path for mobile apps, which act and perform like native applications, but built with technologies familiar to web developers. Most publishers would rather deploy on the web because they already have these kind of developers on staff, plus they avoid the "walled garden" effect of native apps, and most importantly, you avoid the hefty $$ cut taken by the app store vendors.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">mfoti</dc:creator><pubDate>Fri, 11 May 2012 11:21:06 -0000</pubDate></item><item><title>Re: Tutorial: AS3. The basics of tile sheet animation (or blitting).</title><link>http://www.8bitrocket.com/2008/07/02/tutorial-as3-the-basics-of-tile-sheet-animation-or-blitting/#comment-525664043</link><description>&lt;p&gt;great tutorial thanks  &lt;a href="http://www.buy-fb-fans.com/" rel="nofollow" title="buy facebook fans"&gt;buy facebook fans&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">buy facebook fans</dc:creator><pubDate>Thu, 10 May 2012 14:57:58 -0000</pubDate></item><item><title>Re: Flash Professional CS6 Includes Sprite Sheet Generator</title><link>http://www.8bitrocket.com/2012/05/07/flash-professional-cs6-includes-sprite-sheet-generator/#comment-521954616</link><description>&lt;p&gt;Thats great, but... maybe there could be a "composed sprite exporter"? They could work for a more advanced sprite sheet generator, like one that exports different parts of the body separated... it would merge the better of flash animation with spritesheets!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Leonardo Zimbres</dc:creator><pubDate>Mon, 07 May 2012 17:07:52 -0000</pubDate></item><item><title>Re: Things We&amp;#8217;ve Learned The Hard Way #1: What A Customer Means When They Ask For HTML5</title><link>http://www.8bitrocket.com/2012/04/29/things-weve-learned-the-hard-way-1-what-a-customer-means-when-they-ask-for-html5/#comment-521753686</link><description>&lt;p&gt;Right!  They dropped out...&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">8bitrocket</dc:creator><pubDate>Mon, 07 May 2012 13:36:52 -0000</pubDate></item><item><title>Re: Things We&amp;#8217;ve Learned The Hard Way #1: What A Customer Means When They Ask For HTML5</title><link>http://www.8bitrocket.com/2012/04/29/things-weve-learned-the-hard-way-1-what-a-customer-means-when-they-ask-for-html5/#comment-519994450</link><description>&lt;p&gt;Sooo true! And Adobe is the flash killer.. not html5!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andy Hayes</dc:creator><pubDate>Sat, 05 May 2012 05:17:04 -0000</pubDate></item><item><title>Re: Why I think Side-By-Side Gaming On Mobile Devices Would Benefit Young Children</title><link>http://www.8bitrocket.com/2012/05/04/the-modern-school-playground-sans-technology-not-that-different-from-1977-and-what-game-developers-can-learn-from-it/#comment-519581479</link><description>&lt;p&gt;Reminds me of the Pokemon craze back in my neighborhood.  The Game Boy's link cable was &lt;i&gt;completely useless&lt;/i&gt; except to play that one game, but for a few beautiful years, it was all consuming.  It's a completely different experience to be looking your friend in the face while Fire Blasting him with your Charizard and see his visage of frustration and hear him say "Arrrrrgh", instead of some nameless, faceless internet goon who just yells "Hax!  Spammer!  GTFO!"  or quits half-way through.  &lt;/p&gt;

&lt;p&gt;But, while side-by-side gaming is really great when it works, it can be incredibly inconvenient to set up.  You need to find and speak to a physical person with the same taste in games (as a fighting fan, I am very alone in the world) and the same or compatible technology/equipment (a complete crap-shoot if you're a child with no money and good parents who don't buy you a smartphone at age 10).  &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">AcetheSuperVillain</dc:creator><pubDate>Fri, 04 May 2012 22:57:42 -0000</pubDate></item><item><title>Re: Things We&amp;#8217;ve Learned The Hard Way #2: Getting Paid</title><link>http://www.8bitrocket.com/2012/05/03/things-weve-learned-the-hard-way-2-getting-paid/#comment-518093446</link><description>&lt;p&gt;Ouch - that's painfully accurate!&lt;/p&gt;

&lt;p&gt;Could be worse, there's always "Net 90, after you reach our crazy minimum revenue level"&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Bwakathaboom</dc:creator><pubDate>Thu, 03 May 2012 19:15:41 -0000</pubDate></item><item><title>Re: Semifinals, Here We Come!  Producto Studios Makes It Into The Next Round Of The Atari Pong Developer Challenge!</title><link>http://www.8bitrocket.com/2012/05/01/semifinals-here-we-come-producto-studios-makes-it-into-the-next-round-of-the-atari-pong-developer-challenge/#comment-516939069</link><description>&lt;p&gt;Congratulations! &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Bwakathaboom</dc:creator><pubDate>Wed, 02 May 2012 15:00:37 -0000</pubDate></item><item><title>Re: Semifinals, Here We Come!  Producto Studios Makes It Into The Next Round Of The Atari Pong Developer Challenge!</title><link>http://www.8bitrocket.com/2012/05/01/semifinals-here-we-come-producto-studios-makes-it-into-the-next-round-of-the-atari-pong-developer-challenge/#comment-516640491</link><description>&lt;p&gt;congrats&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">AcetheSuperVillain</dc:creator><pubDate>Wed, 02 May 2012 09:12:26 -0000</pubDate></item><item><title>Re: Semifinals, Here We Come!  Producto Studios Makes It Into The Next Round Of The Atari Pong Developer Challenge!</title><link>http://www.8bitrocket.com/2012/05/01/semifinals-here-we-come-producto-studios-makes-it-into-the-next-round-of-the-atari-pong-developer-challenge/#comment-516292944</link><description>&lt;p&gt;top work! Hope you're going to reveal the concept to us once the compo is done :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Andrews</dc:creator><pubDate>Wed, 02 May 2012 05:14:56 -0000</pubDate></item><item><title>Re: The DevCon5 HTML5 Conference April 2012 Trek Diary</title><link>http://www.8bitrocket.com/2012/04/30/the-devcon5-html5-conference-april-2012-trek-diary/#comment-515387783</link><description>&lt;p&gt;Nice job!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">8bitrocket</dc:creator><pubDate>Tue, 01 May 2012 17:47:05 -0000</pubDate></item><item><title>Re: Semifinals, Here We Come!  Producto Studios Makes It Into The Next Round Of The Atari Pong Developer Challenge!</title><link>http://www.8bitrocket.com/2012/05/01/semifinals-here-we-come-producto-studios-makes-it-into-the-next-round-of-the-atari-pong-developer-challenge/#comment-515183632</link><description>&lt;p&gt;Awesome!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Benjamin Jordan</dc:creator><pubDate>Tue, 01 May 2012 14:08:47 -0000</pubDate></item><item><title>Re: The DevCon5 HTML5 Conference April 2012 Trek Diary</title><link>http://www.8bitrocket.com/2012/04/30/the-devcon5-html5-conference-april-2012-trek-diary/#comment-515154577</link><description>&lt;p&gt;Thanks Bonnie.  We are working on our next steps right now.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">8bitrocket</dc:creator><pubDate>Tue, 01 May 2012 13:38:31 -0000</pubDate></item><item><title>Re: The DevCon5 HTML5 Conference April 2012 Trek Diary</title><link>http://www.8bitrocket.com/2012/04/30/the-devcon5-html5-conference-april-2012-trek-diary/#comment-515112647</link><description>&lt;p&gt;Guys, it was so great having you again at Devcon5. You're awesome and fun...hope you make it to our NYC event this July, it wouldnt be the same without you &amp;lt;3&lt;br&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Bonnie Kravis</dc:creator><pubDate>Tue, 01 May 2012 12:46:23 -0000</pubDate></item></channel></rss>
